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Daily Connect: Chakra Work on an XBox?

This week the AP reported about a video game developed by Deeprak Chopra and THQ Inc. aimed at combining gaming and meditation.

"I personally believe that you can accelerate neural development and biological evolution through video games," said Chopra. "Unfortunately, that's not what we're doing right now. What we're doing is creating addictions to violence, adrenaline and mindlessness, rather than mindfulness. That was my personal motivation to get involved in this medium."


The game, which is set to launch in November, uses the latest bio-feedback video game controllers to shift on screen graphics in accordance with how the user's body shifts.  There are seven exercises, each corresponding to to one of the seven main chakras or "energy centers" of the body.

I should note that Chopra is not a "Buddhist" in any formal sense, but his work as a doctor and healer has always pointed to the "state of mind" as the root of well-being.  His interest in emergent technologies to facilitate awareness of the mind-body connection makes "Leela" of particular interest to me, especially considering all the new toys that are becoming available.

He continues:

"If we can measure what's happening in your body, your heart, your emotions, your breath and your mind, then there's no reason why we can't create a new generation of video games that can help accelerate the personal, psychological, emotional and spiritual development of human beings."

You can read more about the game here, and more on Chopra himself and his work on his website.   

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Comments

Inhabiting the virtual world

The news about mindfulness video games is certainly encouraging in light of that industry's history. I'm heartened by the thought of a twelve-year old running out to get Dharma 3: Adventures of Compassion, rather than Grand Theft Auto: Vice City. However, the implications of this seem a bit fuzzy. A big motivation for meditation is the cultivation of an attentive state of mind. That is, an attentiveness to the present moment unfolding in the real world. An attentiveness to the feelings of those around us. Yet Deepak Chopra's proposed video game spirituality locates the experiencer in a mediated realm of digital feedback. It places meditation and presence in the sphere of a constructed reality, as opposed to the constantly occurring reality around us. So, while people will no doubt be deepening their mindfulness practice, they will also be reinforcing their attachment to a more palatable, modified experience. Thoughts?

Good points

I had similar thoughts.  That video games work to develop a very specific type of problem solving skillset that require a very superficial form of feedback.  Meditation video games will still be offering that type of feedback, so when looked at from the point of view of an experienced meditator they only perpetuate that need for feedback.

When looked at from the point of view of the history of videogames, however, this could be a very radical type of gaming situation.  No goal, no perpetuation of violence, and a very soft introduction to body awareness, a valuable door to self-reflection.

Whether or not it sells well...that's another question.

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